about. cw: child death, suicide.
The Hours is an original verse built on the back of an original mythos. Mostly, it's about an eldritch-y monster-ish group of Gods (or God-like beings) known as Hours, who exist somewhere behind this plane in a place called The Sprawl. There are 28 of them; 24 representing one hour of each day, and four "lost" Hours. Each Hour has a Hand, who acts in some way like their High Priest, or General of their army, and connects them to the modern world. These Hands are given powers, called "aspects"; they relate in some way to their Hour's domain or area of rule.
Each Hour was a human being once. They aren't anymore. The rules of magical ascension are easy: A human being, if somehow they can glimpse behind the veil and not be driven into insanity, can become an apprentice to a Hand. Only by killing that Hand can they leave their apprenticeship behind. Likewise, only through great struggle, research, and magic can a Hand become an Hour. Basically: to promote yourself up a power-level, magical murder is afoot.
This is made harder by the fact Hours have no strong weaknesses, seeing as they are basically Gods, and as the name suggests, are unkillable. Hands, however, can be killed, but with great effort.
In this universe — aka, the modern world as we know it — there exist small sects of worship of each of the Hours. (Think Atlantis, lost history, Greco-Roman mysteries, etc.) Most of it is just academic, but some of it is very, very real, and through study or worship, the greatest of all miracles can occur: magic.
There also exists a secret order named "The Arcani". They are Hourkillers. Over the years, they have managed to injure Hours, but not kill them.
—
Once, Jane Abney had a normal job. Financial banking, with a great penthouse and a kind but useless husband; two kids with good grades, a daughter about to start college. She was a decent mom. Not always present, and not always a great wife— but her family was hers, and it worked, and it was a life away from mysteries and magic.
And then that daughter died. And, later on, Jane did too.
Something else bought her back. A Hand of some Hour, looking for someone to adopt. Jane came back strong and unable to feel pain. She had nothing in this world. No family, no job, no fucking penthouse. Just a heart that didn't beat, and not much of a life to live. So Jane Abney killed the Hand that brought her back, and Jane Abney tracked down the Arcani.
Ten years on, Jane is still there. She is relentless. It's one town after another, hunting down the monsters with the power, and the Gods that think they're better than men. The Hours have to die. They have to be pushed back into the Sprawl. That's just all there is.
Concept shorthand includes: Gone Girl, Kill Bill, Sin City, Too Old to Die Young.
Each Hour was a human being once. They aren't anymore. The rules of magical ascension are easy: A human being, if somehow they can glimpse behind the veil and not be driven into insanity, can become an apprentice to a Hand. Only by killing that Hand can they leave their apprenticeship behind. Likewise, only through great struggle, research, and magic can a Hand become an Hour. Basically: to promote yourself up a power-level, magical murder is afoot.
This is made harder by the fact Hours have no strong weaknesses, seeing as they are basically Gods, and as the name suggests, are unkillable. Hands, however, can be killed, but with great effort.
In this universe — aka, the modern world as we know it — there exist small sects of worship of each of the Hours. (Think Atlantis, lost history, Greco-Roman mysteries, etc.) Most of it is just academic, but some of it is very, very real, and through study or worship, the greatest of all miracles can occur: magic.
There also exists a secret order named "The Arcani". They are Hourkillers. Over the years, they have managed to injure Hours, but not kill them.
Once, Jane Abney had a normal job. Financial banking, with a great penthouse and a kind but useless husband; two kids with good grades, a daughter about to start college. She was a decent mom. Not always present, and not always a great wife— but her family was hers, and it worked, and it was a life away from mysteries and magic.
And then that daughter died. And, later on, Jane did too.
Something else bought her back. A Hand of some Hour, looking for someone to adopt. Jane came back strong and unable to feel pain. She had nothing in this world. No family, no job, no fucking penthouse. Just a heart that didn't beat, and not much of a life to live. So Jane Abney killed the Hand that brought her back, and Jane Abney tracked down the Arcani.
Ten years on, Jane is still there. She is relentless. It's one town after another, hunting down the monsters with the power, and the Gods that think they're better than men. The Hours have to die. They have to be pushed back into the Sprawl. That's just all there is.
Concept shorthand includes: Gone Girl, Kill Bill, Sin City, Too Old to Die Young.